![]() When you select a group or component in the scene the V-Ray Fur button will become active.Īlternatively, you can create Fur from the Extensions menu > V-Ray > V-Ray objects > Apply Fur to Selection or from the Asset Editor > Geometry > Fur and use the Apply to Selection context option.Īfter creating a V-Ray Fur object, a bounding box with a V-Ray Fur icon will appear in the viewport around the selected group or component. The V-Ray Fur tool does not support nested groups or components and will stay grayed out if a group or component contains other nested groups or components. The asset status icon ( ) is updated upon restart of the license server.The V-Ray Fur button is inactive until a group or component object (sometimes referred to as closed geometry) in the scene is selected.When packing a project, these materials cannot be archived like the Cosmos geometry assets. Cosmos material assets are imported as regular materials. ![]() Cosmos assets are still available for download on the destination computer even if they are not included in the archive. Use this option when submitting projects to a 3rd-party render farm. ![]() As a result, the project is loaded and rendered correctly on other systems even if the same Cosmos assets are not downloaded there. Packing the assets ensures that textures and other external files referenced by Cosmos assets are collected and included in the archive. When you use the Pack Project option, a pop-up message appears that asks you whether or not to pack Cosmos asset files with the project.Simply click the 'download' icon next to each of the Cosmos assets to acquire their files automatically. skp project files with others, Cosmos assets contained within are available for download on the other machines. It is best to leave this value unmodified unless the whole scene is scaled due to a unit conversion. Therefore, when Cosmos assets are merged the resulting Proxy Mesh uses a Scale Factor of ~0.39. On import they are appropriately scaled according to the specifics of SketchUp which operates in inches (regardless of SketchUp's display units). ![]() The original size of Chaos Cosmos assets is measured in centimeters.For more information, refer to the Proxy Mesh page. At render time, Chaos Cosmos objects work as V-Ray proxies.Chaos Cosmos assets that contain light sources can be used with Light Mix.It is recommended to either use the Pack Project functionality for a quick grab of the necessary files or alternatively merge the Cosmos assets before exporting a vrscene in order to utilize the V-Ray File Path Editor. vrmesh files used by the Cosmos assets to be manually transferred. vrscene files on other systems requires all texture and. Scenes with Chaos Cosmos assets can be exported as.Scenes with Chaos Cosmos assets can be rendered in Chaos Cloud.Note that by default Vision displays Cosmos assets using their medium level-of-detail (LOD) representation. Scenes with Chaos Cosmos assets can be rendered in V-Ray Vision.Merging the asset with the scene for editing is amends this. This means their associated texture and vrmesh files are not displayed in the V-Ray File Path Editor. Cosmos geometry assets are displayed and managed as blackboxes - the object and its materials are hidden in a single item listed in the Asset Editor.
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